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	<title>Comments on: Spray Foam Scenery &#8211; When Scuptamold Can&#8217;t Save You</title>
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	<link>http://www.buildingmodeltrains.com/spray-foam-scenery-when-scuptamold-cant-save-you/</link>
	<description>Examples and stories of building model trains.</description>
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		<title>By: PaulMmn</title>
		<link>http://www.buildingmodeltrains.com/spray-foam-scenery-when-scuptamold-cant-save-you/comment-page-1/#comment-141</link>
		<dc:creator>PaulMmn</dc:creator>
		<pubDate>Mon, 23 Feb 2009 23:01:45 +0000</pubDate>
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		<description>The only issue I&#039;ve had with Great Stuff is the way it cures--  it reacts to moisture in the air to speed the foaming and curing processes.  That&#039;s why the can says to -lightly- mist the target area with water.
.
If you create too big a blob of the stuff, the center can&#039;t get enough moisture and won&#039;t cure overnight.  But it&#039;ll sure cure over the next few months-- creating your very own earthquake, complete with cracks in the earth-- as moisture gradually sneaks its way into the interior.
.
If you need a big blob, you can try spritzing with water every inch or so, or treat the foam like a cake in the oven-- stick a knife in to see if it&#039;s &#039;done.&#039;  
.
--Paul E Musselman</description>
		<content:encoded><![CDATA[<p>The only issue I&#8217;ve had with Great Stuff is the way it cures&#8211;  it reacts to moisture in the air to speed the foaming and curing processes.  That&#8217;s why the can says to -lightly- mist the target area with water.<br />
.<br />
If you create too big a blob of the stuff, the center can&#8217;t get enough moisture and won&#8217;t cure overnight.  But it&#8217;ll sure cure over the next few months&#8211; creating your very own earthquake, complete with cracks in the earth&#8211; as moisture gradually sneaks its way into the interior.<br />
.<br />
If you need a big blob, you can try spritzing with water every inch or so, or treat the foam like a cake in the oven&#8211; stick a knife in to see if it&#8217;s &#8216;done.&#8217;<br />
.<br />
&#8211;Paul E Musselman</p>
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